# Asset credits

- `assets/red_sandstone_tiles_diff_1k.jpg` — **Red Sandstone Tiles**, Poly Haven, CC0. Source: https://polyhaven.com/a/red_sandstone_tiles

The Sahara vehicle geometry and surface artwork are authored for this project, using the owner's supplied vehicle photographs as visual reference. Toyota and Land Cruiser names and appearance identify the referenced real vehicle; this is not an official Toyota product.

- `vendor/rapier/rapier.mjs` — Rapier 3D 0.21.0, Dimforge, Apache-2.0. License retained at `vendor/rapier/LICENSE`.
- Three.js r180 and its loaders — Three.js contributors, MIT license, distributed through the pinned jsDelivr package.

Earlier prototype geometry and generated concept references remain archived. The current fight retains the credited creature listed below.

- `assets/escapee01-hero-production.glb` — Tyrannosaurus rex 3D model by AnimalAnimator.com (https://animalanimator.com), licensed under [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/). Legacy prototype modifications include scaling, export preparation, eye attachment repair, animation handling and beam-attack integration. Source: https://animalanimator.com/free-3d-animated-t-rex-reference/

The red-soil dust masks, tyre-mark masks, effect geometry and contact logic are original project work. The new sandstone ledge geometry is original project work; its base-colour source was generated using OpenAI ImageGen, with authored Blender relief/roughness. The sandstone ledges are repeated in the current game world.

The desert sky is original analytic HDR artwork generated locally by `world-atmosphere.js`, with a matching prefiltered reflection environment. It is not a photographed HDRI.

The Sector 07 fence geometry, ceramic insulators, warning-sign artwork, road geometry, dirt texture, spinifex cards, cloud texture and beam effects are original project work. The ghost-gum alpha cutout and breach production sheet were generated using OpenAI ImageGen. The soundtrack and creature/weapon effects were generated for this project with ElevenLabs using the owner-authorized account.

The large gorge uses three original Blender-authored cliff modules with physical strata, projecting ledges, recessed fractures and detached footwalls, plus three original fallen-slab meshes (`gorge-strata-kit-v3.glb`). These are instanced at 125–350 m height. Cavity shading is baked into vertex colours. Shared sandstone albedo artwork was generated using OpenAI ImageGen; normal and roughness maps are authored from that artwork. The native source is `gorge_strata_kit_v3.blend`.

The afternoon lighting, procedural ground-grain and gravel detail, talus placement, contact shadows, toe-contact dust and footprints are original project work. Footstep camera movement and sound strength fall off with distance.


## Original field equipment and interface
Red Dust logo, instrument HUD, RD-03 projector geometry, rig and texture artwork authored for this project. Production concept sheets created using image generation. Three.js 0.180.0 is bundled locally under its MIT license (vendor/three/LICENSE).
